Product Owner Challenge Gamehome

by admin

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

  1. Product Owner Challenge Gamehouse Free
  2. Product Owner Challenge Gamehouse Games
  3. Product Owner Challenge Gamehouse Download
  4. Product Owner Challenge Gamehouse Solitaire

Product Owner Challenge Gamehouse Free

Product Owner Challenge Gamehome
  • The Product Owner must clearly communicate this vision to the team. This is what the Product Owner needs to do during sprint planning in the scrum process. The Product Owner must set a goal for the sprint and communicate this goal to the team. Another challenge for the Product Owner is to come up with a process of communication with the team.
  • “Product Owner Challenge” is an agile game with Lego bricks. U000BIt illustrates the agile mindset to a waterfall-driven product development culture when transitioning to Agile: communicate face-to-face clear objectives, requirements, product vision.
  • Applying the product owner role can be challenging. The role has diverse responsibilities, and its application is context-sensitive: it varies depending on the type of product, the product lifecycle stage, and the people involved. This post will help you recognise some of the most common product owner challenges. The Underpowered Product Owner.

Product owner challenge is an agile game with Lego bricks. It supports organisations in transitioning from waterfall to agile. The game illustrates the agile mindset to a waterfall-driven product development culture: stop micro-management and communicate face-to-face clear objectives, requirements and product vision.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

I developed the game and presented it at several conferences and Scrum Gatherings. A website with video is available

Link to Game: http://bit.ly/POChallenge

POC-setting.jpg (194 KB)Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Product Owner Challenge Gamehouse Games

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Link to Game: http://bit.ly/POChallenge

Timing: 40-50 min
Material: LEGO 3in1 creator kits.
Overview:
The product description is in one part of the room, PO and DevTeam in the other. PO is not allowed to show it to DevTeam, but can inspect the plan as often it’s needed – PO has to “walk & talk” – real challenges for traditional-minded product development departments.

Product Owner Challenge Gamehouse Download

Learning Points:

  • Communicate with DevTeams as clear as possible,
  • Describe the requirements and product vision to DevTeams as precise as needed,
  • Micro-manage the project vs. DevTeam self-organisation,
  • Handle locally distributed DevTeams,
  • Expierence waterfall- vs. agile driven product development project.

Product Owner Challenge Gamehouse Solitaire

Link to Game: http://bit.ly/POChallenge